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NORDPLUS

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Breaking Barriers

2022 01 01 - 2022 12 31

102335

The project aims to contribute to tackling bullying and hate speech on the internet among young people (11-15 years old) by using modern technologies (VR goggles, alternate reality games, apps, video games) and to foster tolerance, empathy, acceptance of each other, and breaking down some of the stereotypes that are still very popular.

Project website
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Keeping Up with the Digitalised Adult Education

06/2021 - 11/2022

NPAD-2021/10086

The main objective of the project is to promote a creative approach by trainers to incorporate ICT tools into adult learning. This is particularly important now that almost all forms of education have moved online. Adult educators need now more than ever to adapt to today's reality, to improve their competencies and to find attractive, engaging, motivating and easy-to-use ICT tools to work with learners.

Project website
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HEALTHY - Motivating Strategies to Recover from Pandemic Induced Habits

2022 09 01 - 2024 02 28

NPAD-2022/10070

The main objective of the project is to update adult educators' knowledge on healthy lifestyles using various modern technologies (social networks, apps, smartphones). The project will also encourage people to take better care of their health, move more and improve their quality of life.

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Expert roundtable method development program (EXPROMED)

08/2021 - 07/2023

NPHZ-2021/10046

The essence of this project is to achieve a concept that would enable entrepreneurs to have more confidence in students with formal education and in turn give students and experts opportunities and perspectives in the business environment.
 

Project outcomes:
1. Website platform with the project info, aim, researchers, and developed methodology

2. Methods to apply in education or in entrepreneurship

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Cooperation in Competition (Co in Co)

11/2021 - 02/2024

NPAD-2021/10064

The main objective is to help micro and small businesses affected by COVID-19 in the Nordic and Baltic regions to improve the digital skills of adults.

 

The project aims to support the most affected industries such as tourism, agriculture, transport and retail, which can recover if

(1) acquire digital skills that will increase their competitiveness;

(2) collaboratively solve problems with other colleagues working in the same field.

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