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Enabling Adult Educators to Cope with Aggressive Behaviour of Disadvantaged Learners - COPE 

2022 09 01 - 2024 08 31


This project is designed to expand the knowledge regarding the training activities of adults with mental or intellectual disabilities to deal properly with their aggressive behaviour and other emotions.


Transition Mode for Adults: Ecological and inclUsive Digital Education - EcoDigi

2022 09 01 - 2024 08 31


The project aims to develop digital teaching materials and tools to support and enhance the effective use of eco-friendly digital technologies. It will bring together the concepts of digital readiness and resilience, environmental sustainability, and inclusion, and explore the multiple intersections between them, bringing together experts and organisations from these thematic areas for a mutually enriching experience.


HEALTHY - Motivating Strategies to Recover from Pandemic Induced Habits

2022 09 01 - 2024 02 28


The aim is to encourage adult trainers to update their knowledge of healthy lifestyle promotion using contemporary technologies (social media, apps, smartphones).

Project website
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T4T - Tools4Teaching in Digital Education Settings 

2021 11 01- 2023 10 31


The T4T project aims to help adult educators and formal and non-formal educators to make an effective transition to online education and to provide the same level of learner interaction and "human" experience as in a physical environment.



2022 - 2024


Pagrindiniai projekto tikslai:​

  • to help museums to have a greater understanding of the needs of PWD visitors and implement necessary changes and improvements in the environment and in attitude

  • to share best practices in improving skills and competences of cultural institutions and students to work with PWD in order to improve their access to CH;

  • to put forward innovative accessibility solutions, which allow PWD to fully enjoy CH

  • to engage PWD as advisors, co-creators and evaluators of proposed accessibility solutions


Breaking Barriers

2022 01 01 - 2022 12 31


The project aims at contributing to solving the problem of cyberbullying and hate speech online among young people (aged 11-15) using modern technologies (VR, AR, apps, video games) and promoting tolerance, empathy, development of EI, understanding towards each other, acceptance and breaking some stereotypes which are still very vital.

Project website

PLAY YOUR ROLE: Games Against Hate Speech

2019 07 01 - 2021 06 30


The aim is to create a safe environment for dialogue, debate and online discussion of hate speech through games. The project aims to use games to combat hate speech online.

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Digital Tools for Digital Challenges (DIGIPRO)

2021 04 01 - 2023-03-31


The aim is to offer teachers and youth workers new tools to talk about online bullying, to promote acceptance, understanding and tolerance of each other.

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Expert roundtable method development program (EXPROMED)

08/2021 - 07/2023


The essence of this project is to achieve a concept that would enable entrepreneurs to have more confidence in students with formal education and in turn give students and experts opportunities and perspectives in the business environment..

Project outcomes:

1. Website platform with the project info, aim, researchers, and developed methodology.

2. Methods to apply in education or in entrepreneurship.

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Cooperation in Competition (Co in Co)

11/2021 - 02/2024


The project addresses the impact of COVID19 on micro and small businesses in rural areas in the Nordic and Baltic countries by facilitating adult training in cluster work and digital skills.

Co-in-Co aims to support hard-hit industries such as tourism, agriculture, transportation, and retail which can benefit

(1) from increasing their competitiveness by acquiring digital skills;

(2) by co-creating solutions to shared challenges with neighboring businesses through cluster network.


Mail Art 4 Seniors

2021 06 01 - 2023 05 31


MailArt4Seniors project will focus on building a new innovative non-formal training program for Adult educators (social workers involved with
the elderly, professionals working in elderly care homes, geriatric psychologists, geriatric nurses, artists offering workshops to elderly people) to help seniors cope with isolation and
loneliness, ensure their personal well-being, maintain their social life and enjoy a quality daily living during the pandemic through mail art activities.


Media Education - a Challenge to Overcome (MECO)

2021 11 01 - 2023 07 01


Europe’s digital transformation will accelerate with the rapid advance of new technologies like previous major technological advances, digitalization affects how people live, interact, study and work. It is important to strengthen adult’s critical thinking, so they can judge and overcome the ever-present threats of fake news, cyber bullying, radicalization, cybersecurity threats and fraud.

Therefore, the main goal is to create an effective and repeatable learning model at the European through the development of a more attractive training program and corresponding to the individual needs and expectations of adults.



2022 02 28 - 2024 02 27


WE ARE COLOURFUL project focuses on the prevention, identification, and reduction of the problems generated in the classroom due to differences between pupils.


E-MAIL ART - strengthening competences of young people by developing digital skills of older people

2022 03 01 - 2022 12 31

JVAŽ 03540

This project aims to develop an innovative non-formal education training platform with guidelines for volunteers who develop digital competencies of older people, aimed at helping the elderly overcome loneliness, and isolation and contribute to their well-being through artistic activities and digital communication tools.


I am also ECO

The aim of the programme is to provide people aged 55+ and 65+ with ecological and environmental knowledge and practical skills in recycling recyclable materials.

The programme conveys the ideas of sustainability and environmental friendliness and encourages participants to pay attention and take a closer look at the durability of packaging, clothing and other materials and the possibilities for reuse and proper recycling.


All different - all equal

The aim of the project is to promote and strengthen social interactions between students, and to guide them in a positive, tolerant and friendly direction. To help integrate all the pupils in the class by reducing social exclusion.

Through the project's educational activities, we will develop pupils' competencies and skills in problem solving, cooperation, acceptance of different cultures, creation of a better classroom atmosphere, and prevention of bullying. The focus is on creating a caring and inclusive classroom community, with a focus on healthy relationships and meaningful engagement of students in classroom activities.

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