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Aš taip pat esu ECO

Programos tikslas – suteikti  55+ ir 65+ amžiaus asmenims ekologijos ir aplinkosaugos žinių ir praktinių antrinių žaliavų perdirbimo įgūdžių.


Programoje perteikiamos tvarumo ir ekologiškumo idėjos, kurios skatina dalyvius atkreipti dėmesį, atidžiau pasidomėti pakuočių, drabužių ir kt. medžiagų ilgaamžiškumu bei galimybėmis jas pakartotinai panaudoti ir tinkamai perdirbti.


Visi skirtingi – visi lygūs

Projekto tikslas – skatinti ir stiprinti mokinių socialines interakcijas, nukreipti jas pozityvia, tolerantiška ir draugiška kryptimi. Padėti integruotis visiems klasės mokiniams mažinant socialinę atskirtį.

Projekto edukacijomis ugdysime mokinių kompetencijas ir gebėjimus spręsti problemas, bendradarbiauti, priimti skirtingas kultūras, kurti geresnę klasės atmosferą, užtikrinti patyčių prevenciją. Dėmesys kreipiamas į rūpestingos ir integracinės klasės bendruomenės kūrimą, kurioje daugiausia dėmesio skiriama sveikiems santykiams ir prasmingam mokinių įsitraukimui į klasės veiklą.

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COPE - Enabling Adult Educators to Cope with Aggressive Behaviour of Various Learners

2022 09 01 - 2024 08 31


This project is designed to expand the knowledge regarding the training activities of adults with mental or intellectual disabilities to deal properly with their aggressive behaviour and other emotions.

Project website

Transition Mode for Adults: Ecological and inclUsive Digital Education - EcoDigi

2022 09 01 - 2024 08 31


The project aims to develop digital teaching materials and tools to support and enhance the effective use of eco-friendly digital technologies. It will bring together the concepts of digital readiness and resilience, environmental sustainability, and inclusion, and explore the multiple intersections between them, bringing together experts and organisations from these thematic areas for a mutually enriching experience.

Project website

HEALTHY - Motivating Strategies to Recover from Pandemic Induced Habits

2022 09 01 - 2024 02 28


The aim is to encourage adult trainers to update their knowledge of healthy lifestyle promotion using contemporary technologies (social media, apps, smartphones).

Project website
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STEAMulate Your School 

2019 09 01 - 2022 04 30


The aim is to help students acquire and develop key competencies through effective and innovative methodologies that foster collaboration between science, technology, engineering, art and mathematics (STEAM) subjects and IT and media.


Collaboration to Combat Cyberbullying and Hate Speech in Preschool and Primary Classes

01/09/2020 - 31/12/2012


The project focuses on the challenges of the digital world - electronic bullying and hate speech on the Internet. The project offers a different approach to work - listening to children and encouraging closer involvement of the school and parents in solving these problems.


Co-education in Green: tools for adult educators to transform common outdoor spaces into accessible green learning spaces

01/11/2020 - 31/10/2020


The aim is to help adult educators develop competencies by fostering shared values, promoting social integration and personal participation, and contributing to environmental issues by transforming shared outdoor spaces into greener and more educational spaces.


PLAY YOUR ROLE: Games Against Hate Speech

2019 07 01 - 2021 06 30


The aim is to create a safe environment for dialogue, debate and online discussion of hate speech through games. The project aims to use games to combat hate speech online.

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CHAT2020 - Digital Storytelling Tools in Adult Education

2020 09 15 - 2022 09 14


The aim is to develop a set of good practice examples of digital tools for adult educators to help make teaching materials more interesting and acceptable to adults, taking into account the different ways in which information is received.

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Digital Tools for Digital Challenges (DIGIPRO)

2021 04 01 - 2023-03-31


The aim is to offer teachers and youth workers new tools to talk about online bullying, to promote acceptance, understanding and tolerance of each other.

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Expert roundtable method development program (EXPROMED)

08/2021 - 07/2023


The essence of this project is to achieve a concept that would enable entrepreneurs to have more confidence in students with formal education and in turn give students and experts opportunities and perspectives in the business environment..

Project outcomes:

1. Website platform with the project info, aim, researchers, and developed methodology.

2. Methods to apply in education or in entrepreneurship.

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Cooperation in Competition (Co in Co)

11/2021 - 02/2024


The project addresses the impact of COVID19 on micro and small businesses in rural areas in the Nordic and Baltic countries by facilitating adult training in cluster work and digital skills.

Co-in-Co aims to support hard-hit industries such as tourism, agriculture, transportation, and retail which can benefit

(1) from increasing their competitiveness by acquiring digital skills;

(2) by co-creating solutions to shared challenges with neighboring businesses through cluster network.

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Keeping Up with the Digitalised Adult Education (NORDPLUS ICT)

06/2021 - 11/2022


The main goal of the project is to promote a creative approach of adult trainers towards incorporating ICT tools in the training of learners. This seems to be even more important now when almost all forms of education have been transferred online. Adult educators now more than ever need to catch up with today’s reality, improve their own competences as well as find attractive, involving, motivating and not complex ICT tools to work with their learners.

Project website

Mail Art 4 Seniors

2021 06 01 - 2023 05 31


MailArt4Seniors project will focus on building a new innovative non-formal training program for Adult educators (social workers involved with
the elderly, professionals working in elderly care homes, geriatric psychologists, geriatric nurses, artists offering workshops to elderly people) to help seniors cope with isolation and
loneliness, ensure their personal well-being, maintain their social life and enjoy a quality daily living during the pandemic through mail art activities.

Back to School

Algorithm of Violence and Bullying Intervention in General Education Schools

2021 03 02 - 2021 12 31

SAP / A00981

The algorithm is a consistent and complex system for overcoming violence and bullying, which, if implemented in a school, would run a year-long prevention, intervention and post-intervention program that reaches every member of the community. According to the project, a pilot implementation of such an algorithm is planned in one of the schools of Šiauliai city, one in Joniškis district and one in Akmenė district school.

Project website

Media Education - a Challenge to Overcome (MECO)

2021 11 01 - 2023 07 01


Europe’s digital transformation will accelerate with the rapid advance of new technologies like previous major technological advances, digitalization affects how people live, interact, study and work. It is important to strengthen adult’s critical thinking, so they can judge and overcome the ever-present threats of fake news, cyber bullying, radicalization, cybersecurity threats and fraud.

Therefore, the main goal is to create an effective and repeatable learning model at the European through the development of a more attractive training program and corresponding to the individual needs and expectations of adults.

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T4T - Tools4Teaching in Digital Education Settings 

2021 11 01- 2023 10 31


T4T project focuses on supporting adult educators and formal, non-formal and informal training providers to effectively shift towards digital education and to provide the same level of learners’ interaction and ‘human-like’ experience, as in the physical environment.



2022 - 2024


The project aims:

- to help museums to have a greater understanding of the needs of people with disabilities (PWD) and implement necessary changes and improvements in the environment and in attitude;

- to share best practices in improving skills and competences of cultural institutions and students to work with PWD in order to improve their access to cultural heritage (CH);

- to put forward innovative accessibility solutions, which allow PWD to fully enjoy CH;

- to engage PWD as advisors, co-creators and evaluators of proposed accessibility solutions.


Breaking Barriers

2022 01 01 - 2022 12 31


The project aims at contributing to solving the problem of cyberbullying and hate speech online among young people (aged 11-15) using modern technologies (VR, AR, apps, video games) and promoting tolerance, empathy, development of EI, understanding towards each other, acceptance and breaking some stereotypes which are still very vital.

Project website


2022 02 28 - 2024 02 27


WE ARE COLOURFUL project focuses on the prevention, identification, and reduction of the problems generated in the classroom due to differences between pupils.


E-MAIL ART - strengthening competences of young people by developing digital skills of older people

2022 03 01 - 2022 12 31

JVAŽ 03540

This project aims to develop an innovative non-formal education training platform with guidelines for volunteers who develop digital competencies of older people, aimed at helping the elderly overcome loneliness, and isolation and contribute to their well-being through artistic activities and digital communication tools.


Learn, try, recycle…

2022 08 01 - 2022 12 15


VšĮ "EDUKACINIAI PROJEKTAI" and Šiauliai "Juventa" progymnasium aim to educate and introduce children to sustainable consumption, sorting, and other principles. During the project, a green space for STEAM education will be installed, where participants will be able to deepen their knowledge about nature. 

Project website
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