IMPLEMENTED PROJECTS

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PLAY YOUR ROLE: Gamification Against Hate Speech

2019 07 01 – 2021 06 30

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Play your role intends to exploit the positive potential of videogames to provide safe contexts of discussion, reinforcing and rewarding positive behavior and approaching serious topics in a playful manner, with a language that speaks directly to young people.

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App Your School

2016 - 2018

The aim of this project is to promote the development of digital skills in schools through innovative ICT practices.

The project aims to transfer media used by students to school curricula. The aim of the project is to implement new methodologies that promote dialogue between students, schools and society.

The project aims to create a "digital atelier" that encourages students to use ICT for personal and societal benefit. "Digital atelier" is a laboratory where a teacher offers ICT activities using the methodologies of Alberto Manzi and Bruno Munari.

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ENABLE - Entrepreneurship for Vulnerable Groups

2018 - 2020

The aim is to improve the entrepreneurial skills of vulnerable groups in society (women, young people, the elderly, the disabled and migrants).

The project envisages 5 partner meetings, where the business opportunities of different vulnerable groups of the society were discussed, examples of good practice, working methods and practical skills were shared. The first step will be to develop the skills of adult educators and trainers, who can then pass their skills on to learners and encourage their entrepreneurship.

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AUTO - New Learning Opportunities for Autistic People

2013 - 2015

The project is targeted at people with Autism Spectrum Disorders (ASD), i.e. adults and young adults who are transitioning from high school (or special school) to increase their employment rate. The aim of the project was achieved through the development of their skills (ability to initiate, working memory, ability to plan, control tasks, material organization) and behavior (ability to control emotions, ability to concentrate, ability to adapt and be flexible).

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Rožinis autizmas

2011 - 2013 m. 

The aim of the project is to contribute to the social inclusion of a vulnerable group, i.e. young women with autism spectrum disorders (ASD), by providing these women with knowledge and the opportunity to acquire independent living and social interaction skills in order to improve their quality of life.

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Talent 4

2011 - 2013 m. 

"Talent 4 ... Europe" is a diagnostic system that seeks to identify learners' personal abilities and career direction. The T4E program is accessible to all and provides a variety of methodological resources: games, exercises, educational films, assignments, and specially designed software. The software creates suggestions for certain professions that are most relevant to the person and where they will do their best.

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MONEY MASTER

2011 - 2013 m. 

The aim of this project is to develop the level of financial literacy of young people so that they be able to plan their finances as early as possible. The most important product of the project is a computer game. It will aim to engage players in a simulation environment, where they will be provided with basic financial knowledge and players will be forced to make a variety of decisions about the use of financial resources.

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Santykių poveikis (Daphne IOR)

2012 - 2014 m.

The main goal of the Daphne IOR project is to increase the dissemination of information on the principles and rules of fair treatment in social networks, using the best practices of the European Union countries. The following project products will be developed to achieve the goal:

• Cartoon about the dangers lurking on social networks;

• 27 (in all European Union countries) animated social network profiles, which regularly contain material about the responsible behavior of the target project group on the internet.

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My Social Responsibility

2012 - 2014 m.

The aim of the project is to promote the practical use of equivalent methods and the social integration of people with disabilities by implementing the principles of Universal Design and developing new social services.

The project includes research, training, environmental adaptation, new social services, developing exchanges of experience, dissemination of information, as well as activities to improve the quality of the current situation of social services and accessibility.

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MOJO

2012 - 2014 m.

The aim of the project is to transfer MOJO process and methodology to other EU countries, to test and consolidate the program in a new environment.

 

Project objectives:

- To transfer innovative employment support practices in the UK to other EU countries.

- To interest and involve in the MOJO process 20 long-term unemployed people from the six regions of the European Union participating in the project.

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Training for Vocational Rehabilitation Service Providers (Travors 2)

2011 - 2013 m.

The aim of the project is to bring together three EU third-country organizations working in the field of mental health in international cooperation in order to maximize the knowledge improvement of the professionals working in these organizations.

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Training for Vocational Rehabilitation Service Providers (Travors 2)

2011 - 2013 m.

The aim of the project is to transfer innovative and flexible training (qualification development) opportunities to service providers working in the European vocational rehabilitation sector.

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HOME ECONOMY

2011 - 2013 m.

The main goal of the project is to teach the target groups of the project to manage and plan household budget expenditures in order to ensure a strong  and stable financial well-being of the family.